В Dota 2 вышло обновление 7.20

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dota2.ru, 3 года назад

Версия игрового клиента Dota 2 была обновлена до версии 7.20. В сегодняшнем патче разработчики игры переработали большое количество предметов и некоторые способности героев, систему денаев. Кроме того, была обновлена карта, на которой происходят сражения.

В скором времени все изменения будут переведены на русский язык

Основные

Изменения карты

  • Карта была переработана.

Механика денаев

  • Денаи союзных юнитов больше не дают игроку 25% опыта;
  • Денаи союзных юнитов теперь дают 20% от награды:
    • Крипы ближнего боя — 7-8 золота;
    • Крипы дальнего боя — 9-11 золота.

Телепорт

  • В инвентарь добавлен специальный слот для хранения Town Portal Scroll;
  • Boots of Travel теперь не использует общий счетчик перезарядки с Town Portal Scroll. При использовании предмета 10 секунд добавятся к счетчику перезарядки Town Portal Scroll.

Нейтралы

  • Стаки нейтралов теперь дают 35% награды вместо 25%.
  • Все нейтралы, кроме древних, теперь дают на 5% больше золота при убийстве.

Выбор героя

  • Концепция бонусных героев удалена из игры;
  • При случайном выборе вам дадут героя из всего списка персонажей, за исключением 25-ти наименее часто выбираемых вами (бонус остался прежним);
  • Выбрать случайных героев теперь можно не позднее второго пика в вашей команде.

Броня

  • Формула брони изменена на (0.052 * Броня ) / ( 0.9+ 0.048 * Броня)
  • В соответствии с новой формулой, изменены следующие показатели брони:
    • Башни Т1: с 17 на 12;
    • Башни Т2: с 19 на 14;
    • Башни Т3: с 19 на 14;
    • Башни Т4: с 29 на 21;
    • Барак ближнего боя: с 18 на 13;
    • Барак дальнего боя: с 12 на 9;
    • Крепость: с 18 на 13;
    • Статуи: с 14 на 10;
    • Святыни: с 24 на 17;.

Опыт за убийство героев

  • Серии убийств теперь дают бонус к опыту, ранжирующийся от 200 до 1250 единиц;
  • Переработана и упрощена система награды опыта за убийство героев. Больше не включает компонент «опыт команды».

Раньше:
 Значение за каждого героя: 
1: БазовыйОпытЗаСмертьГероя + 20 * УровеньПогибающегоГероя + 0.138 * XPComeback 
2: БазовыйОпытЗаСмертьГероя + 15 * УровеньПогибающегоГероя + 0.138 * XPComeback 
3: БазовыйОпытЗаСмертьГероя + 10 * УровеньПогибающегоГероя + 0.12 * XPComeback 
4: БазовыйОпытЗаСмертьГероя + 7 * УровеньПогибающегоГероя + 0.09 * XPComeback 
5: БазовыйОпытЗаСмертьГероя + 5 * УровеньПогибающегоГероя + 0.072 * XPComeback 

БазовыйОпытЗаСмертьГероя: базовое значение опыта в качестве награды за убийства.

УровеньПогибающегоГероя: Цифра уровня умирающего героя

XPComeback: КоличествоОпытаУмирающегоГероя * ( КоличествоОпытаВражескойКоманды - КоличествоОпытаСоюзнойКоманды ) / ( КоличествоОпытаВражескойКоманды  + КоличествоОпытаСоюзнойКоманды ) 

Теперь:
 Всегда ( 40+ 0.14 * КоличествоОпытаУмирающегоГероя ) / количество убийц

Регенерация маны и здоровья

  • Переработана регенирация маны и здоровья от атрибутов. Теперь они не умножают значения регенерации;
  • Регенерация маны: Интеллект теперь дает 0.05 регенерации маны;
  • Регенерация маны: Удалена базовая регенерация в 0.9 единицы;
  • Регенерация маны: Переработаны показатели регенерации в соответствии с изменением формулы;
  • Регенерация здоровья: Сила теперь дает 0.09 регенерации здоровья;
  • Регенерация здоровья: Базовое значение регенерации уменьшено на 1.5 единицы;
  • Регенерация здоровья: Переработаны показатели регенерации в соответствии с изменением формулы.

Механика оцепенения

  • Town Portal Scroll теперь отменяется и не может быть использован при наложении оцепенения;
  • Исправлено несоответствие разных источников оцепенения:
    • Stasis Trap теперь дает True Sight;
    • Следующие источники оцепенения теперь не отменяют применяющиеся (Channeling) способности или текущее действие: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise и Overgrowth.

Изменения Cleave и Splash

  • Cleave теперь является уроном физического типа, а значит будет уменьшаться броней каждого задействованного юнита;
  • Показатели Cleave у Great CleaveEmpowerBattle Fury и талантов были переработаны:
    • Увеличена дальность действия Cleave с 625 до 650, ширина — с 330 до 360;
  • Psi Blades у Templar Assassin Templar Assassin больше не работают у иллюзий;
    • изменено вычисление входящего по иллюзиям урона. Теперь это происходит в последнюю очередь.
  • Вампиризм от способностей и Spell Amplification теперь не влияют на Splash-урон;
  • Splash-урон теперь учитывает тип брони;
  • Тип урона Splash Attack у Black Dragon изменен с магического на физический;
  • Splash Attack у Black Dragon теперь наносит полный урон в радиусе 250;
    • Такие же изменения для Splash-урона Dragon Knight Dragon Knight.

Иммунитет к магии и развеивания

  • Следующие способности теперь не проходят сквозь иммунитет к магии: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura и Orb of Venom.
  • Стоимость рецепта Black King Bar увеличена с 1375 до 1450;
  • Poison Sting теперь можно развеять;
  • Hex теперь снова можно снять сильными развеиваниями.

Башни и строения

  • Башни больше не получают дополнительную броню от количества врагов поблизости. Здоровье башен увеличено:
    • Башня Т1: с 1600 до 1800;
    • Башня Т2: с 1600 до 1900;
    • Башня Т3: с 1600 до 2000;
    • Башня Т4: с 1600 до 2100;
  • Здоровье бараков ближнего боя увеличено с 2000 до 2200;
  • Здоровье бараков дальнего боя увеличено с 1200 до 1300;
  • Здоровье крепости увеличено с 4250 до 4500.

Остальные изменения

  • Смена дня и ночи теперь происходит каждые 5 минут вместо 4-х;
  • Scan более не игнорирует врагов в логове Рошана;
  • Максимальное значение скорости атаки увеличено с 600 до 700 единиц;
  • Радиус аур по умолчанию увеличен с 900 до 1200 единиц (это изменение не влияет на Gem of True Sight, Natural Order и Heartstopper Aura);
  • Теперь все крипы на линиях имеют одинаковое значение скорости передвижения (ранее крипы на некоторых линиях двигались быстрее до наступления отметки времени в 7:30);
  • Добавлен звук, проигрываемый в случаях, когда команда теряет все бараки;
  • Открытие второстепенных магазинов теперь подсвечивает предметы вместо скрытия некоторых;
  • При установке вардов вы теперь сможете увидеть радиус действия других вардов;
  • Добавлена новая игровая механика — привязка (Leashed). Юниты под привязкой теперь действуют таким же образом, как и под оцепенением, однако могут использовать телепорт и способности, связанные с передвижением, но не могут передвигаться обычным способом.
  • Следующие способности теперь привязывают врагов: Pounce, Dream Coil и Soulbind;
  • Урон по себе более не отключает Clarity, Bottle, Blink и похожие взаимодействия;
  • Вампиризм теперь регенерирует урон в зависимости от вашей атаки, а не текущего количества здоровья юнита;
  • Теперь вы не сможете перекладывать предметы в рюкзак под действием провокации (Winter's Curse, Berserker's Call и похожие);
  • Уменьшен бонус к передвижению у талантов следующих героев: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25);
  • Герои с основным атрибутом интеллект теперь получают на 0.2 единицы силы меньше за каждый уровень (не влияет на Bane, Outworld Devourer, Queen of Pain, Ogre Magi и Zeus);
  • Уничтожение Observer или Sentry Ward теперь провоцирует появление оповещения в чате для ваших союзников;
  • Время возраждения на 1/2/3/4 уровне увеличено с 5/7/9/13 до 6/8/10/14;
  • Произведен откат изменений времени поворота (Turn Rate) в патче 7.00 (в нем время поворота было увеличено на 15% для всех героев);
  • Значения прироста атрибутов с двумя знаками после запятой теперь округлены;
  • Святыни теперь восстанавливают на 2% здоровья и маны в секунду больше (т.к. значения больше не умножаются от количества интеллекта);
Предметы
  • Все предметы, дающие бонус к скорости передвижения, теперь увеличивают ее на процент, а не точное значение:
    • Boots of Speed: 15%
    • Power Treads: 15%
    • Phase Boots: 15%
    • Arcane Boots: 15%
    • Guardian Greaves: 17%
    • Tranquil Boots Active: 28%
    • Tranquil Boots Inactive: 20%
    • Boots of Travel: 32%
    • Drum of Endurance: 6%
    • Eul's Scepter: 6%
    • Spirit Vessel: 6%
    • Wind Lace: 6%
Phase Boots (переработаны):
  • Теперь имеют только пассивное состояние, в котором дают бонус к скорости передвижения, прохождение через юнитов и скорость поворота каждый раз, когда отдаете приказ атаки по цели. Бонусы пропадают, если вы начинаете приказывать герою куда-то двинуться или отменяете свою атаку. Максимальная дистанция для приказов атаки составляет 900 единиц. Перезарядки нет. Бонус сохраняется на протяжении 0.5 секунды;
  • Бонус для героев дальнего боя уменьшен с 13 до 10%;
  • Изменены необходимые компоненты:

Раньше составлялся из Boots (500) и  2x Blades of Attack (860) 
Итого: 1360 

Давал: 

+50 к скорости передвижения 

+24 к урону

Теперь составляется из: Boots (500), Chainmail (550) и Gloves of Haste (500) 
Итого: 1550 

Дает: 

+15% к скорости передвижения 

+5 к броне

+25 к скорости атаки

Power Treads: 
  • Now requires a Blades of Attack. Grants +16 damage instead of attack speed
  • Attribute bonus increased from 10 to 12
Tranquil Boots: 
  • No longer gets disabled by attacking creeps
Sange: 
  • Now provides +12% Status Resistance instead of Maim
Heaven's Halberd: 
  • Now provides +14% Status Resistance instead of Maim
Sange and Yasha: 
  • Now provides +16% Status Resistance instead of Maim
Sange: 
  • Recipe cost reduced from 700 to 650
Yasha: 
  • Recipe cost reduced from 700 to 650
Kaya: 
  • Recipe increased from 500 to 650
[[yasha_and_kaya:new]]
  • Added a new item: Yasha and Kaya
[[kaya_and_sange:new]]
  • Added a new item: Kaya and Sange
  • Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats
      • Sange: 

      • === 

      • +16 Strength 

      • +12% Status Resistance 

      • +8 Attack Damage 


      • Yasha: 

      • === 

      • +16 Agility 

      • +12 Attack Speed 

      • +8% Movement Speed 


      • Kaya: 

      • === 

      • +16 Intelligence 

      • +12% Mana Loss Reduction 

      • +8% Spell Amp 


      • Sange and Yasha: 

      • === 

      • +16 Strength 

      • +16 Agility 

      • +16 Attack Speed 

      • +16% Status Resistance 

      • +12 Attack Damage 

      • +12% Movement Speed 


      • Yasha and Kaya 

      • === 

      • +16 Intelligence 

      • +16 Agility 

      • +16 Attack Speed 

      • +16% Mana Loss Reduction 

      • +12% Spell Amp 

      • +12% Move Speed 


      • Kaya and Sange 

      • === 

      • +16 Intelligence 

      • +16 Strength 

      • +16% Mana Loss Reduction 

      • +16% Status Resistance 

      • +12% Spell Amp 

    • +12 Attack Damage
НОВЫЙ ПРЕДМЕТ: Ring of Tarrasque
  • Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket
НОВЫЙ ПРЕДМЕТ: Holy Locket
  • Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25% 

    Requires: 
    Void Stone (850) 
    Ring of Tarrasque (700) 
    Cloak (550) 
    Recipe (550) 
    Total: 2650 

    Provides: 
    +200 Health 
    +4 HP Regen 
    +3 Mana Regen 
    +15% Magic Resistance
Solar Crest: Item Reworked
  • Reworked recipe and bonuses 

    Requires: 
    Medallion (1175) 
    Ultimate Orb (2150) 
    Windlace (250) 
    Recipe (300) 
    Total: 3875 

    Provides: 
    +10 All Stats 
    +12 Armor 
    +6% Movement Speed 
    +1.5 Mana Regen 

    Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor [?]
НОВЫЙ ПРЕДМЕТ: Crown
  • Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman
Ring of Aquila: 
  • Removed Ring of Aquila from the game
  • Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items
  • Bracer/Null/Wraith recipe increased from 165 to 210
  • Bracer/Null/Wraith Primary stat from +7 to +8
Bracer: 
  • Now gives +6% Magic Resistance

Wraith Band: 
  • Now gives +8 Attack Speed
Null Talisman: 
  • Null Talisman: Now gives +3% Spell Amp 

    Summary: 
    === 
    Wraith Band: 
    +8 Agility 
    +3 Strength 
    +3 Intelligence 
    +8 Attack Speed 

    Bracer: 
    +8 Strength 
    +3 Agility 
    +3 Intelligence 
    +6% Magic Resistance 

    Null Talisman: 
    +8 Intelligence 
    +3 Strength 
    +3 Agility 
    +3% Spell Amp
  • The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components
Hurricane Pike: 
  • Now has a 450 gold recipe instead of Wraith Band
Dagon: 
  • Recipe changed
Veil of Discord: 
  • Recipe changed
Drum of Endurance: 
  • Recipe changed
Rod of Atos: 
  • Recipe changed
Ring of Basilius: 
  • Mana regeneration increased from 0.5 to 0.65
Bloodstone: 
  • No longer has Pocket Deny
  • No longer reduces respawn times
  • Now passively doubles your mana regeneration
  • Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
  • Each charge provides 0.25 MP and HP regen
  • Can now be cast, transferring 60% of your current mana to health. Cooldown: 250
Aeon Disk: 
  • Health increased from 250 to 300
  • Mana increased from 250 to 300
  • No longer provides passive Status Resistance
  • Provides +50% Status Resistance during the 2.5s active buff duration
Satanic: 
  • Passively provides 30% Status Resistance
  • Bonus damage reduced from 50 to 25
Heart of Tarrasque: 
  • Now provides +50% Health Regen Amplification
  • Out-of-combat regen reduced from 7% to 5% [?]
  • HP bonus reduced from 500 to 400
  • Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe
Spirit Vessel: 
  • No longer amplifies health regen nor provides current health percentage regen
  • Enemy damage per second increased from 20 to 25
Headdress: 
  • Headdress Recipe reduced from 300 to 175
Mekansm: 
  • Recipe increased from 900 to 950
Arcane Boots: 
  • Mana restore increased from 135 to 160
Guardian Greaves: 
  • Heal increased from 275 to 300
  • Mana restore increased from 160 to 200
Pipe of Insight: 
  • Now gives the +2 Stats from its components
Skull Basher: 
  • Recipe cost reduced from 1000 to 900
Butterfly: 
  • No longer has an active ability
Crystalys: 
  • Bonus damage increased from +30 to +38
Desolator: 
  • Armor reduction increased from 6 to 7
Force Staff: 
  • Can now override Slark's Pounce
Hand of Midas: 
  • Attack Speed increased from 30 to 40
Sentry Ward: 
  • Range increased from 850 to 1000
Gem of True Sight: 
  • Grants 300 ground vision to the team that last held until it is picked up
Morbid Mask: 
  • No longer provides +10 Damage
  • Cost reduced from 1100 to 900
Mask of Madness: 
  • Damage reduced from +20 to +10

HEROES

Abaddon: Ability Rework
  • Base movement speed increased from 310 to 325
  • Base agility increased by 6 [?]
  • Mist Coil projectile speed reduced from 1600 to 1300
  • Reworked Curse of Avernus. Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost
  • Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil
Ancient Apparition: Ability Rework
  • Ice Vortex no longer has a self bonus
  • Reworked Chilling Touch. It is now a passive autocast attack modifier. Cooldown: 15/11/7/3 seconds. Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period. Damage: 50/85/120/155. Slow: 100% for 0.5 seconds. Attack Range Bonus: 60/120/180/240. Manacost: 30/50/70/90
Anti-Mage: Ability Rework
  • Removed Scepter upgrade
  • Replaced Spell Shield with Counterspell. Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy. Cooldown: 15/11/7/3. Manacost: 40
Arc Warden: 
  • Tempest Double bounty increased from a fixed 180 Gold/XP to 180/240/300
  • Level 15 Talent changed from +350 Health to +300
Axe: 
  • Berserker's Call armor bonus reduced from 40 to 30
Bane: Ability Rework
  • Reworked Enfeeble. Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled. Cast Range: 1000. Cooldown: 12/10/8/6. Manacost: 70/90/110/130
  • Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed
  • Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction
Batrider: 
  • Flaming Lasso now does 20/40/60 damage per second [?]
Beastmaster: Ability Rework
  • Call of the Wild has been reworked. It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:
  • Boar HP: 300/450/600/750 [?]
  • Boar Damage Type: Hero [?]
  • Boar Attack Damage: 16/32/48/64 [?]
  • Boar Poison Slow: 10/20/30/40% for 3 seconds
  • Boar Duration: 60
  • Boar Ability Cooldown: 42/38/34/30
  • Boar Manacost: 50

  • Hawk HP: 300/450/600/750 [?]
  • Hawk Invisibility is permanent [?]
  • Hawk Movement Speed: 300/340/380/420 [?]
  • Hawk Vision: 600/700/800/900 [?]
  • Hawk Duration: 60
  • Hawk Cooldown: 60/50/40/30 [?]
  • Hawk Manacost: 30
    • Primal Roar self movement boost increased from 30 to 40%
    • Primal Roar secondary units push distance from 300 to 450
    • Primal Roar secondary units push duration from 0.6 to 1.0
    • Primal Roar secondary unit slow duration now matches primary target [?]
    • Primal Roar secondary unit slow increased from 50 to 60
  • Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown
Bloodseeker: 
  • Thirst changed from giving attack damage to +30/45/60/75 Attack Speed
  • Thirst movement speed increased from 7/18/29/40% to 12/24/36/48%
  • Bloodrage incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
  • Bloodrage now does full amplification regardless of the distance
  • Blood Rite damage from 120/160/200/240 to 125/175/225/275
  • Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal
  • Rupture duration from 12 to 8/10/12
  • Rupture cast range from 800 to 700/800/900
  • Rupture cooldown from 60 to 70/60/50
  • Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range
Bounty Hunter: Ability Rework
  • Strength from 18+2.1 to 20+2.5
  • Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
  • Reworked Jinada. Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
  • Track movement speed bonus is now given to your hero only
  • Track now also causes attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
  • Track cast no longer breaks invisibility
  • Track gold radius from 925 to 1200
  • Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal
Brewmaster: Ability Rework
  • Intelligence gain increased from 1.3 to 1.6
  • Base movement speed increased from 295 to 305
  • Thunderclap manacost from 90/105/130/150 to 90/100/110/120
  • Reworked Drunken Brawler. It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%. Movement speed alternates between -20% and +40% while this is active. Cooldown: 20/19/18/17. Manacost: 35/40/45/50
  • Replaced Drunken Haze with Cinder Brew. Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS. Cooldown: 20/18/16/14. Manacost: 50. Self attack is not lethal
  • The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar
  • Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage
Bristleback: 
  • Viscous Nasal Goo armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6
Broodmother: 
  • Spiderling/Spiderite magic resistance reduced from 50% to 40%
Centaur Warrunner: Ability Rework
  • Strength gain reduced from 4.3 to 4.0
  • Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170
  • Double Edge damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage
  • Double Edge cast point from 0.5 to 0.4
  • Return has been renamed to Retaliate
  • Retaliate no longer has a strength component
  • Retaliate damage increased from 16/18/20/22 to 16/32/48/64
  • Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 seconds. Max Stacks: 10. Provides 6/9/12/15% base damage increase per stack. Cooldown: 55/50/45/40
  • Stampede cooldown increased from 90/75/60 to 110/100/90
  • Stampede manacost increased from 100 to 150
  • Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed
  • Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage
  • Level 15 Talent changed from +75 Damage to +30 Base Damage
  • Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage
Chaos Knight: Ability Rework
  • Reworked Chaos Strike. Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%. Has 35/40/45/50% lifesteal for this hit. Cooldown: 8/7/6/5
  • Reality Rift no longer reduces armor
  • Reality Rift now moves the target a fixed amount of distance: 250/300/350/400
  • Reality Rift now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds
  • Reality Rift cooldown rescaled from 18/14/10/6 to 20/15/10/5
  • Reality Rift cast range from 550/600/650/700 to 475/550/625/700
  • Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150
  • Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270
  • Chaos Bolt projectile speed reduced from 1000 to 700
  • Phantasm: Illusion count increased from 1/2/3 to 3
  • Phantasm: Illusion damage rescaled from 100% to 40/70/100%
  • Phantasm: Illusion duration reduced from 42 to 30

  • Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown

Chen: Ability Rework
  • Penitence projectile reduced from 2000 to 1400
  • Penitence no longer amplifies damage
  • Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
  • Test of Faith replaced with Divine Favor. Targets allied units, providing 7/13/19/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10/20/40/80. Lasts 12 seconds. Cooldown: 26/24/22/20 Manacost: 110. Cast Range: 800
  • Holy Persuasion now has a neutral creep level requirement of 4/5/6/6
  • Holy Persuasion minimum health increased from 700/800/900/1000 to 1000
  • Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home. If the ally takes player based damage during this, the spell is interrupted
  • Holy Persuasion cooldown changed from 32/24/18/10 to 15
  • Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown
Clinkz: Ability Rework
  • Replaced Death Pact with Burning Army. Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line. Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable). Attack range matches your hero. Spawn at 0.8 second intervals. Cast Range: 800. Cooldown 110. Manacost: 125/175/225. Lasts 20 seconds. Base Attack Time: 1.8/1.65/1.5
Clockwerk: 
  • Rocket Flare projectile speed increased from 1750 to 2250
  • Power Cogs knockback distance increased from 250 to 300
  • Power Cogs knockback duration increased from 0.85 to 1
  • Power Cogs damage from 50/100/150/200 to 50/125/200/275
  • Power Cogs mana burn from 50/100/150/200 to 50/80/110/140
Crystal Maiden: 
  • Base damage increased by 2
  • Frostbite no longer has an interrupt
  • Frostbite cast range increased from 525 to 550
  • Freezing Field no longer has a 0.3 cast point
Dark Seer: 
  • Surge duration rescaled from 3/4.5/6/7.5 to 6
  • Surge cooldown rescaled from 13/12/11/10 to 16/14/12/10
  • Surge now causes the target to be unslowable
  • Surge speed changed from 550 to +36/54/72/90%
  • Surge now causes the target to ignore movement speed limit
  • Surge now causes the target to ignore unit collisions
  • Wall of Replica now uses Vector Targeting to cast
  • Wall of Replica cast point reduced from 0.4 to 0.2
  • Wall of Replica cast range increased 500/900/1300 to 1300
  • Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall
  • Wall of Replica slow reduced from 75% to 50/60/70%
Dazzle: Ability Rework
  • Poison Touch mana cost increased from 80 to 80/90/100/110
  • Poison Touch debuff now stacks
  • Replaced Weave with Bad Juju. Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds. Debuffs stack and refresh duration. Doesn't affect Roshan
  • Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7
  • Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
  • Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow
Death Prophet: 
  • Movement speed increased from 305 to 310
  • Spirit Siphon now drains 4/6/8/10% speed
Disruptor: 
  • Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120
Doom: 
  • Base attack range increased from 150 to 175

  • Devour no longer has a restriction on consuming while another unit is being consumed
  • Devour now gives you 5/10/15/20 HP regen per second while the creep is being consumed
  • Devour now takes a constant 80 seconds to consume a creep
  • Devour can now be toggled off to not steal the creep ability 
  • Scorched Earth no longer heals
  • Scorched Earth cooldown reduced from 55 to 55/50/45/40
  • Scorched Earth damage increased from 16/24/32/40 to 20/30/40/50
  • Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage
Dragon Knight: 
  • Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE 
  • Elder Dragon Form Splash Attack no longer does partial damage if the attack misses
Drow Ranger: Ability Rework
  • Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility
  • Reworked Marksmanship. Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you
  • Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  • Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed
Earthshaker: 
  • Fissure cooldown increased from 18/17/16/15 to 21/19/17/15
Earth Spirit: 
  • Strength gain increased from 3.5 to 3.8
  • Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0
  • Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock
  • Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds
  • Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300
  • Stone Remnant max charges increased from 6 to 7
  • Magnetize AoE increased from 300 to 350
  • Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration
Elder Titan: 
  • Astral Spirit damage reduced from 60/90/120/150 to 50
  • Astral Spirit return speed increased from 600 to 800
  • Astral Spirit attack damage per hero from 15/30/45/60 to 20/40/60/80
  • Astral Spirit now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep
  • Astral Spirit movement speed increased from 5% to 7%
  • Astral Spirit movement speed cap increased from 30% to 40%
  • Astral Spirit bonus duration increased from 9 to 10 seconds
  • Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity
Ember Spirit: 
  • Fire Remnant now does damage along the way (at half radius) instead of only at the destination
Enigma: 
  • Base movement speed reduced from 300 to 290
Faceless Void: Ability Rework
  • Time Lock now causes Faceless Void to land a free second attack while the target is locked in place. Deals bonus 30/40/50/60 damage and bashes for 0.75 seconds
  • Level 15 Talent from +100 Time Lock Damage to +70
Grimstroke: Added to Captains Mode
  • Enabled Grimstroke in Captains Mode
  • Soulbind now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
  • Soulbind duration reduced from 6/8/10 to 6/7/8
  • Phantom's Embrace creature now gets closer to the target before latching on
  • Ink Swell now does its maximum impact based on the duration it hit any hero, rather than amount of DPS dealt dealt to all heroes combined
  • Ink Swell max stun duration reduced from 2.2/2.8/3.4/4 to 2/2.6/3.2/3.8
  • Level 20 Talent changed from +2 Hits to Kill Phantom to +1
Huskar: Ability Rework
  • Berserker's Blood no longer gives magic resistance. Now provides health regen up to 20/40/60/80% of Strength based on missing health
  • Berserker's Blood now ramps up faster when lower health
  • Replaced Inner Vitality with Inner Fire. In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds. Enemies are knocked back to 550 range away from you. Knockback duration: 0.6. Cooldown: 18/16/14/12 seconds. Manacost: 75/100/125/150
  • Level 15 Talent increased from +15% Lifesteal to +20%
  • Level 15 Talent increased from +10 Burning Spears DPS to +15
  • Level 20 Talent increased from +15 Strength to +20
  • Level 25 Talent increased from +150 Attack Range to +175
Io: 
  • Spirits Cooldown increased from 26/22/18/14 to 26/24/22/20
Jakiro: 
  • Macropyre damage now lingers on the affected units for 2 seconds
Juggernaut: 
  • Agility increased by 10 (base damage unchanged)
  • Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.8x your attack rate. Provides +30/45/60 Damage. Scepter lasts 4/4.25/4.5 seconds and 70 cooldown
  • Omnislash no longer constantly issues self interrupts during each attack
  • Omnislash no longer instantly kills creeps
Keeper of the Light: Ability Rework
  • Removed Mana Leak and Spirit Form [?]
  • Illuminate cooldown increased from 10 to 11
  • Changed how Chakra Magic works. Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown. Cooldown: 20/18/16/14
  • Reworked Blinding Light into a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage. Cooldown: 30/25/20/15. Manacost: 100/125/150/175. Cast Range: 550/600/650/700
  • Added a new Ultimate, Will-o-Wisp. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.75 seconds. Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act. The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away. Cooldown: 120. Cast Range: 900. Manacost 200/300/400. Dormant for 1 second before the first flicker begins
  • Scepter now just causes your Illuminate to heal during the day
  • Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers
Legion Commander: 
  • Winning a Duel automatically casts Press the Attack on you
Lich: Ability Rework
  • Intelligence increased from 16 + 3.3 to 20 + 3.6

  • Frost Nova manacost reduced from 125/150/170/190 to 105/130/155/180

  • Replaced Sacrifice with Sinister Gaze. Channeling single target. Causes the enemy to slowly walk towards you [?]. Lasts up to 1.6/1.9/2.2/2.5 seconds. Cast Range: 500/525/550/575. Cooldown: 30. Manacost: 120/130/140/150

  • Replaced Ice Armor with Frost Shield. Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds. Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 35% for 0.5 seconds. Cooldown: 30/25/20/15. Manacost: 100/110/120/130

  • Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield
  • Level 20 Talent reduced from +175 Cast Range to +150
  • Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen
Lifestealer: 
  • Feast changed from 4.5/5.5/6.5/7.5% of Current Health to 1.75/2.5/3.25/4% of Max Health

  • Level 25 Talent changed from +2% Current Health to +1% Max Health
Lion: 
  • Mana Drain slow increased from 16/19/22/25% to 20/24/28/32%

  • Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted
Lone Druid: Ability Rework
  • Base movement speed increased from 320 to 340

  • Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370
  • Spirit Bear attack backswing time reduced from 0.67 to 0.4
  • Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80
  • Spirit Bear now has a level 1 ability, Defender. Passively causes 30% of the damage Lone Druid takes to be instead dealt to the Spirit Bear if you are within the leash range

  • Replaced Rabid with Spirit Link. Grants both of you 30/50/70/90 Attack Speed and causes 40/50/60/70% of damage you deal to restore life to your Spirit Bear, and damage your Spirit Bear deals to restore life to you. Duration: 10 seconds. Cooldown: 42/34/26/18. Manacost: 50/60/70/80
Luna: 
  • Lunar Blessing now provides +8/14/20/26 Primary Attribute bonus as the aura bonus, rather than bonus damage

  • Level 15 Talent changed from +24 Lunar Blessing Damage to +14 Lunar Blessing Attributes
Lycan: Ability Rework
  • Reworked Howl. Now grants +21/34/47/60 Attack Speed, +3/4/5/6 Armor and +4/6/8/10 HP regen to all player controlled units on the map. Lasts 9 seconds. Cooldown: 50/45/40/35. Manacost: 25/30/35/40.
Magnus: Ability Rework
  • Skewer cooldown reduced from 25 to 26/24/22/20
  • Reworked Shockwave. Releases a wave towards a target point, pulls units towards it slightly and deals 75/150/225/300 damage. Slows enemies by 60% for 0.75 seconds. Width: 200, Distance: 1200, Projectile Speed: 900. Pull Duration: 0.2. Manacost: 90/100/110/120. Cooldown: 14/13/12/11
Medusa: 
  • Stone Gaze no longer grants enemies +100% Magic Resistance
  • Stone Gaze no longer instantly kills illusions

  • Mystic Snake no longer changes damage type against Stone Gazed enemies
Meepo: Ability Rework
  • Base movement speed increased from 310 to 320
  • Replaced Geostrike with Ransack. Each attack steals 8/12/16/20 health from your enemy heroes (and 4/6/8/10 from creeps) and heals all Meepos by the same amount
  • Clones now only drain 50% of normal XP from the area
  • Level 10 Talent reduced from +20 Damage to +15
Mirana: 
  • Leap now causes the direction Mirana is facing to point towards the leap direction
Monkey King: 
  • Mischief will now always transform into a courier when nearby another courier
  • Mischief now grants you 0.3 seconds of invulnerability when transforming into another unit
  • Mischief cooldown increased from 3 to 20
Morphling: 
  • Waveform cooldown increased from 14/13/12/11 to 17/15/13/11
Naga Siren: Ability Rework
  • Mirror Image duration reduced from 30 to 24
  • Mirror Image cooldown reduced from 40 to 45/40/35/30
  • Mirror Image manacost rescaled from 70/80/90/100 to 70/85/100/115
  • Mirror Image incoming damage reduced from 550/500/450/400% to 475/450/425/400%
  • Rip Tide has been reworked. Now a passive attack chance ability. Gives a chance that your attack will trigger a Rip Tide that deals AoE damage and reduces armor. Illusions can proc this. Chance: 17%. Duration: 4. Armor Reduction: 2/4/6/8. Damage: 30/40/50/60. AoE: 300
Nature's Prophet: 
  • Treants experience bounty reduced from 30 to 20
  • Treants gold bounty reduced from 21 to 16
Necrophos: 
  • Base attack range reduced from 550 to 500

  • Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse
Night Stalker: Ability Rework
  • Reworked Crippling Fear. It is now an activated 375 range aura that silences all enemies while they are nearby. Aura lasts 5/6/7/8 seconds (3 during day). No longer has a miss chance. Cooldown: 30/25/20/15. Manacost: 50
  • Hunter in the Night no longer has an active.
  • Replaced Darkness with Dark Ascension. Causes you to transform into a stronger flying creature that has +50/100/150 bonus damage and 900 unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this. Cooldown: 160/140/120. Manacost: 125/175/225

  • Level 25 changed from -8s Crippling Fear Cooldown to -40s Dark Ascension cooldown

Nyx Assassin: 
  • Vendetta now applies a break debuff on the target for 4 seconds
Ogre Magi: 
  • Multicast now affects targeted offensive items. Will cause the item to cast again at a different random enemy unit
  • Multicast no longer provides passive improvements to the base abilities

  • Ignite cast range increased from 700 to 700/800/900/1000
  • Ignite base cast launches two projectiles 
  • Fire Blast cooldown rescaled from 12 to 12/11/10/9

  • Bloodlust cooldown reduced from 20 to 20/18/16/14
  • Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%
Omniknight: Ability Rework
  • Purification can now be cast on Spell Immune units

  • Replaced Repel with Heavenly Grace. Targets an allied unit and applies a strong dispel, and then increases status resistance by 50/60/70/80% and health regeneration by 8/12/16/20 for 8 seconds. Cooldown: 17/16/15/14. Manacost: 75. Cast Range: 500

  • Guardian Angel AoE increased from 600 to 1200
  • Guardian Angel cooldown reduced from 180/170/160 to 160/150/140

  • Level 25 Talent changed from +3s Repel Duration to -8s Heavenly Grace Cooldown
Oracle: 
  • Fortune's End damage increased from 90/120/150/180 to 120/150/180/210
Outworld Devourer: Ability Rework
  • Arcane Orb now splashes its bonus damage in a 175 AoE around the target
  • Arcane Orb no longer does bonus damage to illusions

  • Replaced Essence Aura with Equilibrium. Self buff. Causes all spell damage you deal to restore 60/80/100/120% of damage back as mana and slow enemies by 8/16/24/32% for 1.75 seconds. Lasts 7 seconds. Cooldown: 20 Manacost: 50

  • Level 15 Talent changed from +15% Essence Aura Chance to +6 Armor
Pangolier: Ability Rework
  • Replaced Heartpiercer with Lucky Shot. Gains a 20% chance to apply a debuff for 2/3/4/5 seconds that slows the target by 40% and causes the target to be either Silenced or Disarmed. Multiple instances of this debuff stack
Phantom Assassin: Ability Rework
  • Phantom Strike Cooldown rescaled from 14/11/8/5 to 11/9/7/5
  • Phantom Strike cast point reduced from 0.3 to 0.25
  • Phantom Strike Attack Speed rescaled from 130 to 100/125/150/175
  • Phantom Strike no longer has an attack limit
  • Phantom Strike Attack Speed bonus now lasts for 2.5 seconds
  • Phantom Strike Manacost rescaled from 50 to 35/40/45/50
  • Phantom Strike Attack Speed bonus no longer depends on attacking the specific target

  • Blur's non-evasion passive component has been changed into an active [?]. Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings. Does not dispel when attacking. Lingers around for 0.75 seconds before going away after being near an enemy hero. Lasts 25 seconds. Cooldown: 60/55/50/45. Manacost: 20
Phantom Lancer: 
  • Phantom Lance slow reduced from 10/20/30/40% to 10/18/26/34%
  • Juxtapose incoming damage increased from 600% to 650%
Phoenix: 
  • Icarus Dive slow rescaled from 28% to 19/22/25/28%
Puck: 
  • Dream Coil now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities

  • Level 15 Talent increased from +50 Attack Damage to +90
  • Level 15 Talent increased from +8% Spell Amplification to +15%
Pudge: 
  • Flesh Heap no longer gives Magic Resistance
  • Flesh Heap now grants 3/6/9/12 HP regen
  • Dismember strength based damage increased from 30/45/60% to 30/60/90%
Queen of Pain: 
  • Sonic Wave now knocks units back 350 units over 1.4 seconds
Razor: 
  • Unstable Current no longer slows or purges a random enemy unit every 5 seconds
  • Unstable Current now deals 60/80/100/120 damage to every enemy unit within 500 AoE every 6/5/4/3 seconds

  • Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack

  • Level 25 Talent changed from -3s Unstable Current to +200 Unstable Current Damage
Riki: 
  • Blink Strike cooldown rescaled from 16/12/8/4 to 10/8/6/4
  • Blink Strike damage rescaled from 100 to 75/90/105/120
Rubick: Ability Rework
  • Base damage increased by 3
  • Agility increased from 14 + 1.6 to 19 + 2.1
  • Intelligence gain increased from 2.4 to 2.7

  • Replaced Null Field with Arcane Supremacy. Passive. Gains 14/18/22/26% Spell Amplification and causes all debuffs you apply to the enemy to last 20/28/36/44% longer

  • Spell Steal ability cast points now have a min of 0.15 instead of 0

  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 20 Talent changed from +5% Null Field to -5s Fade Bolt Cooldown
  • Level 25 Talent changed from +75% Spell Amp For Stolen Spells to +50%
Sand King: 
  • Sand Storm is no longer a channeled ability. The Sand Storm and the invisibility ends immediately once you leave the area. Attacking or casting temporarily reveals you for 0.7 seconds
  • Sand Storm AoE changed from 525 to 350/450/550/650
  • Sand Storm damage rescaled from 40/60/80/100 to 25/50/75/100
  • Sand Storm cooldown rescaled from 34/26/18/10 to 34/28/22/16
  • Sand Storm duration reduced from 50 to 20/25/30/35
  • Sand Storm visual effects updated slightly
  • Epicenter AoE growth now always increases by 50 per pulse, instead of sometimes 25/50/75
Shadow Demon: Ability Rework
  • Reworked Soul Catcher. Targets a 175/200/225/250 AoE area. Causes all units in the area to lose 25/30/35/40% of their current health, and gain half of it back after 10 seconds. Cooldown: 26/24/22/20 Cast Range: 700. Manacost: 110
  • Disruption illusions health is now determined at the start of the cast
  • Disruption duration increased from 2.5 to 2.75
Shadow Fiend: 
  • Base armor increased by 1
Shadow Shaman: 
  • Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle
  • Mass Serpent Wards now has an AoE spawn indicator
Skywrath Mage: 
  • Concussive Shot now hits a creep if there are no nearby enemy heroes 
Slardar: Ability Rework
  • Base armor increased by 1

  • Reworked Bash of the Deep. Passive. Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds dealing 75/125/175/225 physical damage

  • Slithereen Crush stun duration reduced from 1.25/1.5/1.75/2 to 1 second. Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%. Damage increased from 75/125/175/225 to 80/140/200/260

  • Level 15 Talent changed from +100 Bash Damage to +75
  • Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun
Slark: 
  • Turn rate improved from 0.6 to 0.7

  • Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities

  • Shadow Dance duration rescaled from 4 to 4/4.5/5

  • A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility
Sniper: 
  • Take Aim can now be activated to double your attack range for your next attack. Goes on cooldown after the attack is used. Cooldown: 15/12/9/6. Manacost: 30
Spirit Breaker: Ability Rework
  • Nether Strike can no longer be cast when rooted

  • Charge of Darkness no longer moves at a fixed speed. It now unlocks the movement speed cap and adds 300/325/350/375 Movement Speed
  • Fixed Charge of Darkness not using the movement speed for the impact damage
  • Greater Bash no longer gives you movement speed
  • Greater Bash damage reduced from 12/24/36/48 to 16/24/32/40%
  • Replaced Empowering Haste with Bulldoze. Upon activation, grants your hero +12/18/24/30% Movement Speed and +30/40/50/60% Status Resistance for 8 seconds. Cooldown: 22. Manacost: 25/30/35/40
  • Level 20 Greater Bash talent reduced from 30% to 15%
  • Level 20 Talent changed from +400 Charge Speed to -7s Bulldoze Cooldown

Sven (Переработана cпоcобноcть)

  • Переработна Warcry. Теперь дает Sven и ближайшим cоюзным героям дополнительную cкороcть передвижения и щит, который блокиреует определенное количеcтво урона. Длительноcть – 10 cекунд. Баф заканчиваетcя, еcли щит полноcтью иcпользован. Бонуc к cкороcти передвижения cоcтавляет 8/12/16/20%. Здоровье щита – 100/200/300/400 единиц. Радиуc бафа – 700 AoE, перезарядка – 36/32/28/24 cекунды. Cтоиcоть маны cоcтавляет 40 единиц маны.

Techies

  • Базовая cкороcть передвижения выроcла c 270 до 315
  • Базовый инттелект увеличен на 2

Templar Assassin

  • Талант на 20 уровне: Meld развеивает негативные эффекты вмеcто Refraction
  • Талант на 25 уровне: 1,5 cекунд Bash от Meld вмеcто Psi Blades парализует цели

Terrorblade

  • Sunder больше не проходит через Spell Immunity
  • Талант на 20 уровне: -8 cекунд к перезарядке Reflection вмеcто -10 cекунд

Tidehunter

  • Anchor Smash теперь наноcит урон каждому юниту, который формируеcя из дополнительного бонуcа в 45/90/125/180 урона прибавленного к макcимуму атаки героя
  • Урон от Ravage увеличен c 200/290/380 до 200/300/400
  • Талант на 10 уровне: +100 урон от Gush вмеcто +80

Timbersaw

  • Chakram projectile damage no longer ignores Ancients
  • Whirling Death теперь вcегда наноcит чиcтый урон
  • Урон от Whirlng Death изменен: +90/120/150/180 вмеcто +100/150/200/250
  • Уменьшение cтатов от Whirling Death переcмотрено: 12/13/14/15% к cнижению вмеcто 15%
  • Whirling Death теперь наноcит 10/14/18/22 дополнительного урона за каждое cрубленно дерево
  • Талант на 25 уровне: +12% к урону от Whirling Death вмеcто +8%

Tiny (Переработана cпоcобноcть)

  • Урон от Tree Grab больше не проходит при динае юнитов
  • Перезарядка Tree Grab выроcла c 24/20/16/12 до 27/22/17/12
  • Grow больше не дает 30/40/50% Status Resistance
  • Броня от Grow выроcла c 5/10/15 до 7/16/25

 

Переработана cпоcобноcть Avalanche.

 Юниты под эффектом cпоcобноcти на проятжении получают урон и короткие мини-cтаны каждые 0.3 cекунды. Длительноcть мини-cтана – 0.2 cекунды.

  • Длительноcть Avalanche выроcла c 1 до 1.8 cекунд, радиуc – c 275 до 400.
  • Перезарядка cпоcобноcти уменьешна c 23/21/19/17 до 23/20/17/14
  • Изменен итоговый урон: вмеcто 120/180/240/300 cтало 90/160/230/300
  • Бонуc от комбинации Toss+Avalanche теперь раccчитываетcя по формуле 3х, а не 2х
  • Талант на 10 уровне: +20 к cкороcти передвижения вмеcто +20% к cопротивлению магии
  • Талант на 25 уровне: -9 cекунд перезарядки Avalanche вмеcто -12 cекунд

 

Treant (Переработна cпоcобноcть)

  • Переработана cпоcобноcть Nature’s Guise (паccивная). Задержка при применении – 4.75/4/3.25/2.5 cекунды, при получении урона таймер запуcкаетcя cнова. Cпоcобноcть дает невидимоcть, возможноcть проходить между деревьями, а также бонуc к cкороcти передвижения (10/15/20/25%). Эффект дейcтвует в радиуcе до 265 от дерева (длительноcть задержки - 0,75 cекунды). При атаке накладывает root-эффект на цель на 0/4/1/1.6/2.2 cекунды. Пока цель находитcя в корняд, она получает урон в размере 30/80/130/180.

Troll Warlord (Переработана cпоcобноcть)

  • Базовый урон выроc c 38-56 до 44-56
  • Berseker’s Rage теперь накладывает эффект ensnare вмеcто bash
  • Шанc cрабатывания Berserker’s Rage увеличен c 10% до 10/12/14/16%
  • Basher и Abyssal Blade теперь дейcтвуют на героя
  • Количеcтво cтаков Fervor выроcло c 7 до 12
  • Иcправлена ошибка из-за которой количеcтво эффектов Fervor увеличивалоcь даже при промахе
  • Теперь Fervor начинается имеет первоначальное значение в 0 эффектов при атаке нового юнита
  • Переработна способность Battle Tranсe. Герой впадает в неконтрлируемый транс, который заставляет его атаковать ближайшую цель в радиусе 900. При действии транса Troll не может быть замедлен и убит. Герой получает +140/170/200 к скорости атаки, + 30/35/40% к скорости передвижения, а также +40/60/80% к вампиризму. Длительность – 6,5 секунд. Перезарядка: 90 скунд. Стоисоть: 150 маны.

Tusk (Переработна cпоcобноcть)

  • Frozen Sigil заменен на Tag Team. Активационная аура c длительноcтью в 5 cекунд. Под ее дейcтвием враги получают на 25/50/75/100 физичеcкого урона больше от атак и замедляютcя на 75% на 0.5 cекунды (радиуc – 350, перезарядка - 15). Cтоимоcть – 40/50/60/70 маны.

Underlord

  • Atrophy Aura теперь дает поcтоянный +2/3/4/5 бонуc к урону, еcли герой погибает под дейcтвием ауры

Undying (Переработна cпоcобноcть)

  • Базовая cкороcть передвижения упала c 305 до 295
  • Flesh Golem переработан. Теперь он не увеличивает урон. Замедление теперь имеет поcтоянное значение в 24/32/40% в AoE Вражеcкие юниты в радиуcе 400 теряют 7% от их текущего здоровья в cекунду (магичеcкий урон). Герой получает 400/1000/1600 дополнительного здоровья. Перезарядка: 110
  • Модель Flesh Golem cтала немного больше

Ursa

  • Иcправлена ошибка c Overpower, из-за которой эффект не забраcывалcя, еcли Ursa промахнулcя по цели

Vengeful Spirit

  • VengeanceAura больше не cоздает иллюззи погибших cоюзников
  • Теперь механика Vengeance Aura cхожа c эффектом Aghanim’s Scepter на герое: при cмерти cоюзника появляетcя подконтрольная VG иллюзия без возcожноcти иcпользования cпоcобноcтей. Поcле приобритения Аганима позволяет применять cпеллы
  • Дальноcть применения Netherswap изменена c 700/950/1200 до 700/850/1000
  • Netherswap теперь имеет два заряда c перезарядкой 90/80/70 cекунд (При наличии Aghanim’s перезарядка по-прежнему 10 cекунд)

Venomancer

  • Plague Wards collision size increased
  • Талант на 15 уровне: Venomous Gale по герою создаёт 2 Plague Ward вмеcто +200 к дальноcти cпоcобноcтей
  • Талант на 20 уровне: 15% к вампиризму способностями вмеcто Venomous Gale по герою создаёт 2 Plague Ward

Viper

  • AoE cпоcобноcти Nethertoxin выроcло c 300 до 350
  • Изменен урон от Nethertoxin c 20/30/40/50 до 20/35/50/65

Warlock

  • Fatal Bonds теперь передаютcя от юнита к юниту
  • Fatal Bonds больше не проходят cквозь туман войны

Weaver

  • Юниты под дейcтвием Swarm имеют более выcокий приоритет атаки
  • Перезарядка Geminate attack увеличена c 7/6/5/3 до 9/7/5/3

Witch Doctor

  • Урон от Death Ward увеличен c 60/105/150 до 75/125/175

Wraith King

  • Здоровье cкелетов уменьшено c 350 до 250
  • Теперь cкелеты возраждаютcя cпуcтя три cекунды поcле cвоей первой cмерти

Zeus

  • Nimbus больше не выделяетcя автоматичеcки при нажатии Tab
  • Эффект от cокращения перезарядки cпоcобноcтей у героя больше не воздейcтвуют на перезарядку Nimbus